Bug? Is the sound supposed to be stereo? it is mono for me for all demo versions #3 on(did not try older ones), my PC is fine soundwise with everything else and I have a sound blaster live card.
I think the sound is all mono. The effects are borrowed so I don't really have much control over them. I do have a sound guy now so everything will change.
General suggestions:Objects in general seem too 'sticky' on land, not rolling down a slope untill you touch them. Mine speed really dies on the first hit with the ground (no bounce) really I would love to see them loosened up a bit for more chaos, you know? Or for the demo, make things like that adjustable :*)
I've still to experiment with this but find that lowering the friction simply makes the objects slide rather than roll. I'm sure I can get the mines to bounce further though.
'pro' cars should have no 'help getting upright' at all, I noticed the engine pushing cars upright...
I have had cars get into a place where thet are not quite level and on thier side, and had the auto-right system not activate...try on your side at the edge of the track, just on the slope on the edge and the ground. It may be because they keep moving a bit or 'wiggling' so the auto right is not tripped?
Pro cars? I don't think it would play so well if the cars didn't self-right. The state detection for selrighting needs a bit of work.
Is there any chance of loops or upside-down tracks; stuff like that with this engine? that would be cool.
Loop the loops are possible and will be included in stunt style mini games. No plans for upside down tracks.
Level suggestions:
1:Race to push an object through a gate or gates-be sure to vary ground and gate positions.
Do the same with cars (salom race, as with skiing)
2:a race course called 'mine madness' the track is normal, but with steeply sloped walls around it. Have a lot of mines spawn in an area with steep slopes, so they collide with each other, spewing mines all over onto the track. Basically, like the track in the demo now, but with 'mine pits' that are a constant hazard....Maybe run the race on a high wall or the level walls between the pits?
I have plans for a mine football game and also plan on being able to use any level and set up checkpoints for it ( think GTA street racing ) where each point must be touched to complete a lap. TBH I have so many ideas I'm gonna have to sit down soon and pick the best ones!! You can be assured that they'll all be fun though.
This game MUST come with a track builder/editor/importer of some sort-I'd be a CRIME not to!
No plans for this ...sorry. I'm only a one man band who codes in his spare time and I want to finish it this side of next summer. Will have a large variety of levels to choose from instead.
Stevie