There is no way to do this.
You would need to load it through LoadImage and just draw that, because as you already mentioned, the image is broken into subimages with no information where they came from.
An alternative would be the use of "DrawImageRect" functions in the codebase if you wanted to have the power of both sides at the same time.
You would need to load it through LoadImage and just draw that, because as you already mentioned, the image is broken into subimages with no information where they came from.
An alternative would be the use of "DrawImageRect" functions in the codebase if you wanted to have the power of both sides at the same time.