Drawimage an entire Animimage.

BlitzMax Forums/BlitzMax Beginners Area/Drawimage an entire Animimage.

Once loaded via LoadAnimImage what's the easiest way to
draw the entire image?
e.g
Graphics 640 , 480
image:TImage = LoadAnimImage("green_top.png" , 32 , 32 , 0 , 5)
change = 1000
tochange=MilliSecs()+change
While Not KeyHit(KEY_ESCAPE)
	Cls
	DrawImage image , 0 , 0 , <All>
        Flip		
Wend

P.S. I know LoadAnimImage creates individual frames and I am aware of Indie's TAnim. I know I can load as an image then loadanimImage. I know I can loop through each frame drawing it at an offset (but how could I be sure to recreate the original rows/columns?).