Maybe I am doing something wrong, but it seems to me that lights are not working correctly. Use this code to test (cone simulates light, use numpad 1-2, 4-5, 7-8 to movelight in x-y-z).
Import "../MiniB3D.bmx" Local width=640,height=480,depth=16,mode=0 Graphics3D width,height,depth,mode Local cam=CreateCamera() PositionEntity cam,0,10,-25 Local light=CreateLight(2) Local ent=LoadAnimMesh("media/zombie.b3d") Local cx#=0 Local cy#=0 Local cz#=0 Local pitch#=0 Local yaw#=0 Local roll#=0 Local px#, py#, pz#, lx#, ly#, lz# Local anim_time#=0 ' used by fps code Local old_ms=MilliSecs() Local renders Local fps Local sp = createcone(32) Local liteRange# = 25 lightrange light, liteRange positionentity light, 0, 0, 0 positionentity sp, 0, 0, 0 While Not KeyDown(KEY_ESCAPE) If KeyHit(KEY_ENTER) Then DebugStop ' control camera If KeyDown(KEY_UP) Then cz#=cz#+1.0 If KeyDown(KEY_LEFT) Then cx#=cx#-1.0 If KeyDown(KEY_RIGHT) Then cx#=cx#+1.0 If KeyDown(KEY_DOWN) Then cz#=cz#-1.0 If KeyDown(KEY_W) Then pitch#=pitch#-1.0 If KeyDown(KEY_A) Then yaw#=yaw#+1.0 If KeyDown(KEY_S) Then pitch#=pitch#+1.0 If KeyDown(KEY_D) Then yaw#=yaw#-1.0 ' MoveEntity cam,cx#*0.5,cy#*0.5,cz#*0.5 ' RotateEntity cam,pitch#,yaw#,roll# cx#=0 cy#=0 cz#=0 ' If KeyDown(KEY_MINUS) Then anim_time#=anim_time#-0.1 If KeyDown(KEY_EQUALS) Then anim_time#=anim_time#+0.1 SetAnimTime(ent,anim_time#) MoveEntity cam,cx#,cy#,cz# RotateEntity ent,pitch#,yaw#,roll# cx#=0 cy#=0 cz#=0 If KeyDown(KEY_NUM1) Then px#=px#-1.0 If KeyDown(KEY_NUM2) Then px#=px#+1.0 If KeyDown(KEY_NUM4) Then py#=py#+1.0 If KeyDown(KEY_NUM5) Then py#=py#-1.0 If KeyDown(KEY_NUM7) Then pz#=pz#-1.0 If KeyDown(KEY_NUM8) Then pz#=pz#+1.0 If KeyHit(KEY_SPACE) Then liteRange:+2 lightrange light, liteRange positionentity light, px, py, pz positionentity sp, px, py, pz pointentity light, ent pointentity sp, ent lx:+px ; ly:+py ; lz:+pz ' px = 0 ; py = 0 ; pz = 0 RenderWorld renders=renders+1 ' calculate fps If MilliSecs()-old_ms>=1000 old_ms=MilliSecs() fps=renders renders=0 EndIf DebugText 0,0,"+/- to animate" DebugText 0,20,"FPS: "+String(fps) DebugText 0,40,"anim_time#: "+String(anim_time#) DebugText 0,100,"x: "+px DebugText 0,120,"y: "+py DebugText 0,140,"z: "+pz DebugText 0,200,"LR: "+liteRange Flip Wend End