For real fun view:Go to the config file and set#objects to say, 2000....
There are now so many mines about, you get explosion chains with cars, objects and mines flying everywhere-it's great! It seems you can put in a LOT with little effect on speed if most are not moving...reminds me of a nuclear explosion, over a critical mass, it goes boom. I would love to see mine critical mass here....BTW, I love if you or an object just brushes a mine, it will NOT explode-usually :*)
Bug? Is the sound supposed to be stereo? it is mono for me for all demo versions #3 on(did not try older ones), my PC is fine soundwise with everything else and I have a sound blaster live card.
General suggestions:Objects in general seem too 'sticky' on land, not rolling down a slope untill you touch them. Mine speed really dies on the first hit with the ground (no bounce) really I would love to see them loosened up a bit for more chaos, you know? Or for the demo, make things like that adjustable :*)
'pro' cars should have no 'help getting upright' at all, I noticed the engine pushing cars upright...
For the demo, could you allow config file to set# of mines? thanks :*)
This game MUST come with a track builder/editor/importer of some sort-I'd be a CRIME not to!
I have had cars get into a place where thet are not quite level and on thier side, and had the auto-right system not activate...try on your side at the edge of the track, just on the slope on the edge and the ground. It may be because they keep moving a bit or 'wiggling' so the auto right is not tripped?
Is there any chance of loops or upside-down tracks; stuff like that with this engine? that would be cool.
Level suggestions:
1:Race to push an object through a gate or gates-be sure to vary ground and gate positions.
Do the same with cars (salom race, as with skiing)
2:a race course called 'mine madness' the track is normal, but with steeply sloped walls around it. Have a lot of mines spawn in an area with steep slopes, so they collide with each other, spewing mines all over onto the track. Basically, like the track in the demo now, but with 'mine pits' that are a constant hazard....Maybe run the race on a high wall or the level walls between the pits?
I really want to makes levels for this game NOW! Finish please!!
There are now so many mines about, you get explosion chains with cars, objects and mines flying everywhere-it's great! It seems you can put in a LOT with little effect on speed if most are not moving...reminds me of a nuclear explosion, over a critical mass, it goes boom. I would love to see mine critical mass here....BTW, I love if you or an object just brushes a mine, it will NOT explode-usually :*)
Bug? Is the sound supposed to be stereo? it is mono for me for all demo versions #3 on(did not try older ones), my PC is fine soundwise with everything else and I have a sound blaster live card.
General suggestions:Objects in general seem too 'sticky' on land, not rolling down a slope untill you touch them. Mine speed really dies on the first hit with the ground (no bounce) really I would love to see them loosened up a bit for more chaos, you know? Or for the demo, make things like that adjustable :*)
'pro' cars should have no 'help getting upright' at all, I noticed the engine pushing cars upright...
For the demo, could you allow config file to set# of mines? thanks :*)
This game MUST come with a track builder/editor/importer of some sort-I'd be a CRIME not to!
I have had cars get into a place where thet are not quite level and on thier side, and had the auto-right system not activate...try on your side at the edge of the track, just on the slope on the edge and the ground. It may be because they keep moving a bit or 'wiggling' so the auto right is not tripped?
Is there any chance of loops or upside-down tracks; stuff like that with this engine? that would be cool.
Level suggestions:
1:Race to push an object through a gate or gates-be sure to vary ground and gate positions.
Do the same with cars (salom race, as with skiing)
2:a race course called 'mine madness' the track is normal, but with steeply sloped walls around it. Have a lot of mines spawn in an area with steep slopes, so they collide with each other, spewing mines all over onto the track. Basically, like the track in the demo now, but with 'mine pits' that are a constant hazard....Maybe run the race on a high wall or the level walls between the pits?
I really want to makes levels for this game NOW! Finish please!!