I've been noticing really weird effects. . .
Doing the operation:
works okay, as does:
Therefore to get the effect of:
I could do:
However this does not work!!!
This has to be a floating number precision problem in combination with a blitz terrain bug. . . Either that or it's some kind of weird quantum entanglement. . . :O)
Doing the operation:
ModifyTerrain terr, x, z, TerrainHeight(terr, x, z)+HeightUnit*2, True
works okay, as does:
ModifyTerrain terr, x, z, TerrainHeight(terr, x, z)-HeightUnit, True
Therefore to get the effect of:
ModifyTerrain terr, x, z, TerrainHeight(terr, x, z)+HeightUnit, True
I could do:
ModifyTerrain terr, x, z, TerrainHeight(terr, x, z)+HeightUnit*2, True ModifyTerrain terr, x, z, TerrainHeight(terr, x, z)-HeightUnit, True
However this does not work!!!
This has to be a floating number precision problem in combination with a blitz terrain bug. . . Either that or it's some kind of weird quantum entanglement. . . :O)