I just wonder if it's possible to do true FPS controls without resorting to pulling 180 degree's on yer remote to turn around..
All the FPS games showed so far (Red Steel & Metroid Prime3) employ a system where you aim on the screen, rather then with it, and the viewport turns when you aim to the sides of the screen.
They also have a precision-target mode (to my knowledge, at least in Metroid Prime) where you *do* aim the screen, but it's limited in some respect also.
I can see those systems working (the precision aim in GoldenEye 007 is like the normal aim mentioned above, and it worked wonders), just wonder if the developers can integrate them well enough so that they are not a hindrance.....I dont want to hold my remote to the side of the screen for 3 seconds to pull a 360 turn for instance.
All the FPS games showed so far (Red Steel & Metroid Prime3) employ a system where you aim on the screen, rather then with it, and the viewport turns when you aim to the sides of the screen.
They also have a precision-target mode (to my knowledge, at least in Metroid Prime) where you *do* aim the screen, but it's limited in some respect also.
I can see those systems working (the precision aim in GoldenEye 007 is like the normal aim mentioned above, and it worked wonders), just wonder if the developers can integrate them well enough so that they are not a hindrance.....I dont want to hold my remote to the side of the screen for 3 seconds to pull a 360 turn for instance.