flickering...sounds like mipmapping is disabled..this will be
more noticeable in lower res.. - if you dont think you
can use mipmapping cuz of memory consumption, store
your textures as dds files .. i think the newest update to
b3d now supports dds files... worst case, supply alternate
lowres textures.. 256x256 or 128x128...for use in lowres
display modes..
anyhoO..looks great.
more noticeable in lower res.. - if you dont think you
can use mipmapping cuz of memory consumption, store
your textures as dds files .. i think the newest update to
b3d now supports dds files... worst case, supply alternate
lowres textures.. 256x256 or 128x128...for use in lowres
display modes..
anyhoO..looks great.