a lot of the 'gameplay' logic is already implemented... what would be the point...
would you like me to whip together a small Blitz3D demo showing something... the core funtionality that is... a lil demo where a sub skipper can sail out on his sub, drive and dive it around...
i'm sure most of you guys could whip up a fps level in about 2 days... what would be the point though...
--Mike
would you like me to whip together a small Blitz3D demo showing something... the core funtionality that is... a lil demo where a sub skipper can sail out on his sub, drive and dive it around...
i'm sure most of you guys could whip up a fps level in about 2 days... what would be the point though...
--Mike