Cheap Town Models for Sale

Miscellaneous Forums/Graphics Showcase/Cheap Town Models for Sale

:o)

like i said... i'm no expert on this kinda stuff... seriously...

it's just that i'm recently beginning to see the light on how well a good integrated level editor/engine combo can be when it comes to saving the developer mucho time, as well as taking advantage of the various aspects that the engine is optimized for, resulting in faster execution, better looking scenery overall, and not having to code in so many things (collisions for example)...

now, i've seen some great level loading code (the first one was by Rob Cummings in his Cube Demo), where external geometry was parsed and set up based on the entity names and such... so i may be a lil too overenthuisiastic in my newfound zeal over this integrated level stuff....

... but believe me... the stuff that i'm working with now really makes it apparent how valuable the utility of a good editor that is purpose built to the engine can be.

it still allows external geometry to be included for detailed and custom elements... but being able to consturct an entire level, buildings, terrain, portals, particles effects, and other stuff in one centralized, optimized for the engine location, sure does streamline the art path... not to mention, the benefits of it designing the level in an way that is optimized for the engine that will run it.

ahhhhhh... just another point of view... i'm sure that one could get the specs for the popular engines and languages, and optimize versions of the models for particular targets...

btw... those are some nice looking models...


--Mike