OOP Design Dilemma

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You can do what Dreamora says (I even would say you shuld), but also it's a very very good idea to derive all base objects from a base class, as Regular K says.

It's also a very good practicle to avoid cross referencing, I mean, if your 3D engine points to an instance of the camera object, don't make the camera object point to the base engine. This will keep everything clean to the garbage collector.