http://www.leadwerks.com/ccount/click.php?id=28
Press "F" to turn on your flashlight.
Added new entity class "dynamiclight". These can be moved around, and can have an optional "style" parameter for a strobe (style=1) or pulsing (style=2) appearance. Speed will control the effect speed.
Corona entities can now have an optional "style" parameter for a strobe (style=1) or pulsing (style=2) appearance. Speed will control the effect speed. The appearance of the corona will match any dynamic light entities with the same settings, so you can link a corona and a dynamic light, as I have done here.
Added dynamic projected textures on models. Add a parameter "dynamicshadow=1" to enable shadows on any model.
Press "F" to turn on your flashlight.
Added new entity class "dynamiclight". These can be moved around, and can have an optional "style" parameter for a strobe (style=1) or pulsing (style=2) appearance. Speed will control the effect speed.
Corona entities can now have an optional "style" parameter for a strobe (style=1) or pulsing (style=2) appearance. Speed will control the effect speed. The appearance of the corona will match any dynamic light entities with the same settings, so you can link a corona and a dynamic light, as I have done here.
Added dynamic projected textures on models. Add a parameter "dynamicshadow=1" to enable shadows on any model.