Hmm, move the mouse to increase memory allocated...
I'm wondering whats a good way to get the real amount of memory allocated? (ie without just moving the mouse around until the number stops going up)?
Graphics 640,480,0 Local a[10000] Repeat GCCollect() DrawText GCMemAlloced() , 1 , 1 Flip Cls Until KeyHit(key_escape)
I'm wondering whats a good way to get the real amount of memory allocated? (ie without just moving the mouse around until the number stops going up)?