Understanding Blitz Memory Thread

BlitzMax Forums/BlitzMax Programming/Understanding Blitz Memory Thread

Hmm, move the mouse to increase memory allocated...
Graphics 640,480,0

Local a[10000]

Repeat
	GCCollect()
	DrawText GCMemAlloced() , 1 , 1
	Flip
	Cls
Until KeyHit(key_escape)


I'm wondering whats a good way to get the real amount of memory allocated? (ie without just moving the mouse around until the number stops going up)?