Yeah I too would never use gfx from a pack unless it was perhaps in 2D, like a 2D background or a texture that you can barely notice ingame. 3D models are too stylised, not to mention you have no control over them.
And as JustLuke says, Novices buying gfx packs are just making the job harder for themselves.
"Oh wait, you're saying this model I bought can't walk up the stairs" ? That could happen if the guy/gal who made the model never animated that animation.
And what if you want your RPG character's special move to be a breakdancing spinning roundhouse kick of doom with fire balls coming out of his feet and knees as he gyrates around upside down?
It's more fun using your own work, even if it looks 10 times worse. Also name one 'finished' game that uses any of these gfx packs you keep finding puki? I'd be surprised if you found two, or even one. :)
And as JustLuke says, Novices buying gfx packs are just making the job harder for themselves.
"Oh wait, you're saying this model I bought can't walk up the stairs" ? That could happen if the guy/gal who made the model never animated that animation.
And what if you want your RPG character's special move to be a breakdancing spinning roundhouse kick of doom with fire balls coming out of his feet and knees as he gyrates around upside down?
It's more fun using your own work, even if it looks 10 times worse. Also name one 'finished' game that uses any of these gfx packs you keep finding puki? I'd be surprised if you found two, or even one. :)