New Blitz3D Update Available!

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RenderToTexture is much faster than rendering to backbuffer and copyrecting to the texturebuffer.



Woah! I do this very thing once a second in Vorboils. It runs at 60 FPS on my low spec machine so maybe doing this type of call relatively infrequently is not a problem.

Is the RenderToTexture likely to become a new function?