Understanding Blitz Memory Thread

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It is still alive because within the create the following gets called:

pTSplashScreen.m_pTLogoImage = TGuiBank.GetInstance().LoadSplashImage()


Since, pTGuiBank is global and pTSplashImage is a field of the type TGuiBank it would still be alive. So why is the memory allocation not showing? Is it loading into video memory?