Sound samples back to back - gapless

BlitzMax Forums/BlitzMax Programming/Sound samples back to back - gapless

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

H&K that will end up flooding the event list

This is VERY easy to do with openal, but you would need to que at least 3 sound buffers, then when the first buffer has finished playing you release it and just add another one to the end. so it creates an endless stream of audio.