Your 4 x update_bullet and 4x create_bullet functions are a bit overkill if you ask me ( you could easily reduce this to one fuction for each action. TBH, I'm not really sure how you want this to work.
How exactly is the main BOB mesh to be controlled in terms of the cursors. Do you want it to remain facing in one direction ( vertical SHMUP ) or rotate left and right ( ASTEROIDS ). Do you want it to rotate to face the direction you want to fire?
Stevie
How exactly is the main BOB mesh to be controlled in terms of the cursors. Do you want it to remain facing in one direction ( vertical SHMUP ) or rotate left and right ( ASTEROIDS ). Do you want it to rotate to face the direction you want to fire?
Stevie