I'm trying to make a 4 way shooting system for a test game... for some reason, I cant get the thing to work... here's the code:
first, the actions
then, the functions:
first, the actions
If KeyDown(200) Then MoveEntity bob,0,0,.1: RotateMesh bob,3,0,0: fire_angle=1 If KeyDown(208) Then MoveEntity bob,0,0,-.1: RotateMesh bob,-3,0,0: fire_angle=2 If KeyDown(205) Then MoveEntity bob,.1,0,0: RotateMesh bob,0,0,-3: fire_angle=3 If KeyDown(203) Then MoveEntity bob,-.1,0,0 RotateMesh bob,0,0,3: fire_angle=4 If KeyHit(54) And fire_angle=1 Then create_bullet_up If KeyHit(54) And fire_angle=2 Then create_bullet_down If KeyHit(54) And fire_angle=3 Then create_bullet_left If KeyHit(54) And fire_angle=4 Then create_bullet_right For b.bullet= Each bullet update_bullet_up update_bullet_down update_bullet_left update_bullet_right Next
then, the functions:
Function create_bullet_up() b.bullet=New bullet b\direct=1 b\entity=CopyEntity(bullet) PositionEntity b\entity,EntityX(bob),EntityY(bob),EntityZ(bob) End Function Function create_bullet_down() b.bullet=New bullet b\direct=2 b\entity=CopyEntity(bullet) PositionEntity b\entity,EntityX(bob),EntityY(bob),EntityZ(bob) End Function Function create_bullet_left() b.bullet=New bullet b\direct=3 b\entity=CopyEntity(bullet) PositionEntity b\entity,EntityX(bob),EntityY(bob),EntityZ(bob) End Function Function create_bullet_right() b.bullet=New bullet b\direct=4 b\entity=CopyEntity(bullet) PositionEntity b\entity,EntityX(bob),EntityY(bob),EntityZ(bob) End Function Function update_bullet_up() For b.bullet=Each bullet If b\direct=1 Then MoveEntity b\entity,0,0,1 Next End Function Function update_bullet_down() For b.bullet=Each bullet If b\direct=2 Then MoveEntity b\entity,0,0,-1 Next End Function Function update_bullet_left() For b.bullet=Each bullet If b\direct=3 Then MoveEntity b\entity,1,0,0 Next End Function Function update_bullet_right() For b.bullet=Each bullet If b\direct=4 Then MoveEntity b\entity,-1,0,0 Next End Function