Overusage or Underusage of objects.

BlitzMax Forums/BlitzMax Beginners Area/Overusage or Underusage of objects.

what is the point of having a type inhert stuff from one that inherted from another type when you can just add a variable that can change the stats of a type
So you can change the functionality of one type, without it having cascade consequences through out your entire program, and so you don't have to keep track of which parts of your code affects which other parts?

just makes more sense to me and it seems to save memory EX: one list for all "goblin" class enemies then one list for each version
That doesn't actually *save* memory tho'.