I really don't know much about pixel shaders etc. but I guess it will be pretty easy to do things like that using Max3D and the shader system (?) So I think I'll wait for Max3D, and if it's once available I'll restart my engine from scratch - with a serious attitude.
Ok, I already have some sort of HDR in my current engine release, but it's slow as hell and - thanks god - optional.
Noless, if you find a fast and nonflickering way (my implementation flickers too), then please let us know.
Ok, I already have some sort of HDR in my current engine release, but it's slow as hell and - thanks god - optional.
Noless, if you find a fast and nonflickering way (my implementation flickers too), then please let us know.