Sprite...HELP

Blitz3D Forums/Blitz3D Beginners Area/Sprite...HELP

;( Hmm, "ImageBuffer" on a texture ? :) Anyway, I've had the same problem creating a transparent texture. The only workaround I know is to save the texture to disk and then loading it using the right flags:
Graphics3D 800, 600, 0, 2
SetBuffer BackBuffer()

Sprite = CreateCube();CreateSprite()
nImg = CreateImage(256, 256)
SetBuffer ImageBuffer(NImg)
ClsColor 0,0,0
Cls
Color 255, 255, 255
font = LoadFont("Arial", 64)
SetFont font
Text 0,0, "50"
SetBuffer BackBuffer()

SaveImage nImg, "tempimage.bmp"
nTex = LoadTexture("tempimage.bmp", 2+1)
;nTex = CreateTexture(256, 256, 2+1)

EntityTexture Sprite, NTex
PositionEntity Sprite, 0,0,0

camera = CreateCamera()
CameraClsColor camera, 0, 255, 0
PositionEntity camera, 0, 0, -5

RenderWorld()
Flip

WaitKey()

End