i know blitz3d normally supports .3ds(no amimations),.x (animations) and .b3d(animations)
i saw this post:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1323
for importing .obj, but i dont think it supports animation.
is there a way to get the animations\bones and such or a .obj mesh and use them?
also, is there a way to export to .b3d and retain the files animations? (.x/obj if i can get it to work)
i'm writing a mesh converter and would like it if it supported bones and animations.
i saw this post:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1323
for importing .obj, but i dont think it supports animation.
is there a way to get the animations\bones and such or a .obj mesh and use them?
also, is there a way to export to .b3d and retain the files animations? (.x/obj if i can get it to work)
i'm writing a mesh converter and would like it if it supported bones and animations.