What did You achieve today........

Miscellaneous Forums/General Discussion/What did You achieve today........

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Today I added the ability to cancel once you've started loading a level (I hate it when you select the wrong level and you have to wait out the loading process only to exit and load another one). Also I figured how to render progress bars of almost any imaginable shape or design.

Recently, I added the capability for preview images and descriptions for missions. Now when you select a mission, you can read about it and also see what the level looks like before starting the game.

Also, I added the ability for "multithreading" in my scripting engine. This way, one script can take care of mission events, while another simultaneous script thread can check the victory/defeat status, for example.