Today I added the ability to cancel once you've started loading a level (I hate it when you select the wrong level and you have to wait out the loading process only to exit and load another one). Also I figured how to render progress bars of almost any imaginable shape or design.
Recently, I added the capability for preview images and descriptions for missions. Now when you select a mission, you can read about it and also see what the level looks like before starting the game.
Also, I added the ability for "multithreading" in my scripting engine. This way, one script can take care of mission events, while another simultaneous script thread can check the victory/defeat status, for example.
Recently, I added the capability for preview images and descriptions for missions. Now when you select a mission, you can read about it and also see what the level looks like before starting the game.
Also, I added the ability for "multithreading" in my scripting engine. This way, one script can take care of mission events, while another simultaneous script thread can check the victory/defeat status, for example.