ta grey,
yeah I am using coord overlap for collisions. I did think about the type list within type list thing but assumed there might be a more efficient way of doing it. (not that I think this is inefficient or anything)
-Chris
yeah I am using coord overlap for collisions. I did think about the type list within type list thing but assumed there might be a more efficient way of doing it. (not that I think this is inefficient or anything)
-Chris