Texture a mesh?

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Addmesh will combine meshes which share the same brush properties but if you're assigning separate frames of the animtexture then it will assume 2 different textures, therefore 2 different surfaces.

I'm not sure exactly what you're looking to do. Can you explain a bit more? It would seem to me that you need to assign different uv coords to each of the meshes so that the coords correspond to the individual frames on the larger texture. If you then load the animtexture as a single texture this will ensure 1 surface.

Stevie