Animated Models, seqs vs singlemesh

Blitz3D Forums/Blitz3D Programming/Animated Models, seqs vs singlemesh

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As Matty states .b3d is the only format for Blitz3d that supports skeletal animation.
There is no real advantage to keeping your animation in seperate sequence files except for better management of your animation.
Keeping your animation in seperate standard .b3d files will in fact increase the size of your media because every .b3d file contains the entire mesh - even if you don't need the mesh information - its always there.

You can save space using the sequence export function in PaceMaker. This .seq file only contains the bones and the animation frames - no mesh, vertex, tris, textures etc.
This can be renamed to a .b3d and used directly in Blitz3d with the LoadAnimSeq() command - very fast. (It will also work with a standard LoadAnimMesh() but will be invisible as it contains no mesh !)
Another reason to keep the sequences seperate is in order to share animation between different models.