Animated Models, seqs vs singlemesh

Blitz3D Forums/Blitz3D Programming/Animated Models, seqs vs singlemesh

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.x, .3ds do not allow animation in blitz3d, only b3d or md2, but then md2 does not have bones.

Neither will have an impact on speed, unless you mean speed of loading - and you usually should not perform any 'load' commands during gameplay. LoadAnimSeq lets you load in only those sequences that you need though so if you have various animation sequences which will not get played in particular 'levels'/etc then there is no need to use up any memory loading them in.