Its the Gnomes and their comic animations that make this fun, rather than the game itself I feel.
The lack of powerups at times makes the actual process of destroying blocks a rather slow affair, which IMO the Gnomes can't make up for.
Didn't work on my system in Directx mode. Just got the surround, ball, and explosions. No blocks, gnomes, or bat.
OpenGL was fine though.
Was not keen on the ball animation either. Sort of just seems flickery to me, and it would look better IMO if the trails did not appear when its on the bat at the start of a level.
If you could speed up the action as far as block destroying goes. It would improve the game no end in my opinion.
Either that or use the Gnomes in a lemmings-esque puzzle solving game. They really are great.
The lack of powerups at times makes the actual process of destroying blocks a rather slow affair, which IMO the Gnomes can't make up for.
Didn't work on my system in Directx mode. Just got the surround, ball, and explosions. No blocks, gnomes, or bat.
OpenGL was fine though.
Was not keen on the ball animation either. Sort of just seems flickery to me, and it would look better IMO if the trails did not appear when its on the bat at the start of a level.
If you could speed up the action as far as block destroying goes. It would improve the game no end in my opinion.
Either that or use the Gnomes in a lemmings-esque puzzle solving game. They really are great.