Intel Chipsets Crash My Game

Blitz3D Forums/Blitz3D Programming/Intel Chipsets Crash My Game

Okay, found the problem.

This command:


fast_shadow_texture=LoadAnimTexture ("graphics\shadows.png",2+16+32,64,64,0,8)



Fails to load the texture on Intel chipsets.

If I remove the alpha flag it works (but obviously isn't right for my game).

Looks like I need to break it into separate textures rather than use LoadAnimTexture.

A pain, but at least I have a solution.