I am confused. In the FishEd FAQ, it says this:
Q: Why isn't FishEd written in Blitz Max?
A: Blitz Max was released around half-way through the completion of FishEd, and therefore the integration and compatibility with Blitz Max would always be limited. If there's enough demand, we'll produce a Max conversion of FishEd with added support for different graphics formats and alphas.
What exactly does this mean to me, as a BMX programmer? Does FishEd just plain not work with BMX, right out of the box? Does it mean we'd need to write our own wrappers in BMX in order to make use of the files that FishEd exports? Or does it just mean BMX can do a few things that FishEd can't help with, such as alpha transparency and rotation? I've been looking all over the website and I don't see anything like a BMX demo. Guess I'll have to wait 'till August 1.
Q: Why isn't FishEd written in Blitz Max?
A: Blitz Max was released around half-way through the completion of FishEd, and therefore the integration and compatibility with Blitz Max would always be limited. If there's enough demand, we'll produce a Max conversion of FishEd with added support for different graphics formats and alphas.
What exactly does this mean to me, as a BMX programmer? Does FishEd just plain not work with BMX, right out of the box? Does it mean we'd need to write our own wrappers in BMX in order to make use of the files that FishEd exports? Or does it just mean BMX can do a few things that FishEd can't help with, such as alpha transparency and rotation? I've been looking all over the website and I don't see anything like a BMX demo. Guess I'll have to wait 'till August 1.