LineOf7s - when I calculate everything in 2D (aiming to get it "ultra" smooth) I have to make a multiplier for the refresh rate of the video board that I continiously multiply the car speeds with. In 3D I would have used a delta value to multiply with since last time an object was moved, but when I did trials with that method the car would maybe jump 4 pixels in one refresh, 2 pixels in the next, 3 after that, 1... then 5... and it really dropped the smoothness I was after. Since I calculate a multiplier, computers connecting through a LAN or over the Internet will be using different refreshrates and will get different multipliers that will be of slight advantage or disadvantage for some. not the best solution, I know, but I designed it before I started thinking about multiplayer. When I did my initial tests over LAN and Internet I struggled to come up with a good way to handle this, still having a play around with it.
Barna - I'm using BlitzPlay2.0 , any others around? I haven't looked for a while.
I also bought SpriteCandy before that I plan to use for future projects. I would improve performance _alot_ by converting CTCC to be using it - only issue I will have may be the tire marks as I alpha them ontop of the bitmap so they are presistent. Not sure if I can use the same method for the tracks if I go to 3D mode, would the limitations of the texture sizes have an effect considering my tracks are bitmaps of 1280x1024 and 1600x1200 (I wanted to make them like that instead of by tiles to make them more custom).
It's too late for me to write anything that makes sense I think =) Not too good at explaining tonight lol.
Thanks for the interest though :)
Barna - I'm using BlitzPlay2.0 , any others around? I haven't looked for a while.
I also bought SpriteCandy before that I plan to use for future projects. I would improve performance _alot_ by converting CTCC to be using it - only issue I will have may be the tire marks as I alpha them ontop of the bitmap so they are presistent. Not sure if I can use the same method for the tracks if I go to 3D mode, would the limitations of the texture sizes have an effect considering my tracks are bitmaps of 1280x1024 and 1600x1200 (I wanted to make them like that instead of by tiles to make them more custom).
It's too late for me to write anything that makes sense I think =) Not too good at explaining tonight lol.
Thanks for the interest though :)