sine and cosine

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I don't care ! Faster is faster and I cannot see why I should make "lesser" code just because someone think I should.

Because optimizing something that doesn't need to be optimized opens the door for bugs later on. Measure twice, optimize once. If sin/cos are major bottlenecks in your game, fine, optimize away. I'm going to bet that they aren't and that there are MUCH bigger gains to be made somewhere else.