vector graphics collision

BlitzPlus Forums/BlitzPlus Beginners Area/vector graphics collision

yes, the difference is that I am using bmax and uses hardware acceleration for the graphics so its a bit faster. the ai is a dumb random turn, and turn when a wall is reached. nothing major. I am trying to implement a path finding algorithm but I am having problems implementing it, I have the algorithm and it calculates the path, but when I try to apply it.... ??? I am braking my head trying to figure it out. I can't get them to follow the patter. another problem is that my a* pathfinder is taking up too much time to find a path that it pauses the game while it finds a path. so when you have twenty tanks it becomes quite annoying. I put the game to the side for a while while I figure out a way for the tanks to follow a pattern.


I am glad you like it. I would like to see a sample of your game too. if interested you can email me or you can put it in the same place where I put mine and I can grab it from there. yust don't forget to get the link address or we both won't be able to retrieve it.

If you thing it is nice, consider that it has taken me almost six months to get it here. and it will probably take me another 2 months to iron this bugs out.
Maybe it is taking me a bit too long but this is a hobby for me and I am learning at the same time.

if you are interested in the source code, let me know and I will email it to you.