Trenchant

Miscellaneous Forums/Blitz Showcase/Trenchant

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

In terms of AI, the next thing I would do is stop the tanks wasting pointless ammo on troops, they would never focus fire on troops with other tanks near.

The troops fell in line two by two behind the tanks as they crossed a trench, once over the tanks would take up defence as the troops secured the trench, they then scrubbed and repeated the process.

I would recomend trying to recreate this AI, I would also add little Morter troops that drop thos shells.

I like this a lot and think its got tons of potential for being something worth while. I hope you continue to develope it.


Could I also suggest one last thing. A possible end result of your project.

I dont know how you have coded your AI, its looking prity basic which is good, probably state based with a descision being made once a second?

Either way, if you conter the AI to a script, you could allow players to battle each other by allowing them to code their own tactics , objectivs and plans. then have the game load player 1, and player 2's AI. sit back and watch to see who wins.