Er.. I don't know of many ( any? ) 3d engines which have a bitmap font builder built in? Yeah, they'll render text, but they either use the GDI stuff ( horribly slow ) or they make their textures on the fly, and that requires distributing the TTF font, which I don't want to do. Besides, in my experience, TTF fonts can't be trusted 100%. You'll always get the odd character which overlaps when it's made into a bitmap font, due to filtering or whatever, even if it's only at certain odd pixel sizes ( which just happens to include the exact pixel size I need ) so you need a tool which gives you tweakables.
And no, the BMFont program I listed above on AngelCode won't suffice. It's another tool which is close to perfect and then makes itself completely worthless by doing something unbelievably stupid ( in this case, having each character with a different height, meaning that your text routines need to render at different heights for each character which is ridiculous ) and so I go back to my original question. I'm still looking for a font creator which does those three things.
And no, the BMFont program I listed above on AngelCode won't suffice. It's another tool which is close to perfect and then makes itself completely worthless by doing something unbelievably stupid ( in this case, having each character with a different height, meaning that your text routines need to render at different heights for each character which is ridiculous ) and so I go back to my original question. I'm still looking for a font creator which does those three things.