I've been hoping that, too.
The system has lots of ways to get into it, so it seems a bit silly to even try locking out pirates. (Which, in turn, locks out indie developers).
With the DS, it seems quite unfortunate that they did not support the homebrew scene.
Lots of DS homebrew developers use a flash cart which is literally incapable of piracy, since binaries are limited to being only 4MB, as they are stored in the system's RAM. (Actual game data can be loaded from a CF card).
Had Nintendo done a similar flash cart of their own and released it as some sort of official homebrew dev kit, DS software piracy wouldn't be indirectly produced by homebrewers and Nintendo would be able to keep it all close to its chest.
The system has lots of ways to get into it, so it seems a bit silly to even try locking out pirates. (Which, in turn, locks out indie developers).
With the DS, it seems quite unfortunate that they did not support the homebrew scene.
Lots of DS homebrew developers use a flash cart which is literally incapable of piracy, since binaries are limited to being only 4MB, as they are stored in the system's RAM. (Actual game data can be loaded from a CF card).
Had Nintendo done a similar flash cart of their own and released it as some sort of official homebrew dev kit, DS software piracy wouldn't be indirectly produced by homebrewers and Nintendo would be able to keep it all close to its chest.