Yeah, I have a good book on HLSL shader programming and it has a chapter on shadowmapping. At this point though, I'm looking for something which is complete and ready to use. I need to focus my efforts on things I can't get elsewhere, so I'll only be writing shaders I can't get elsewhere. I think ( though I could be wrong ) that a shadowmapping shader which works with pretty much any engine ought to be pretty possible.
Generic Shadowmapping Shader?
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