sine and cosine

BlitzMax Forums/BlitzMax Beginners Area/sine and cosine

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, a little flaming here and there livens up these threads.
It's quite funny to see that people seem to think they can "win" an argument by getting personal with "invisible" (internet) opponents.

An other thing is, that the original question still has no definite answer.
These benchmarkexamples are not representable for practical situations? (or in all circumstances?)
Can there be an example that is?
Or is it just a matter of whose opinion is most convincing?
Not very satisfying.