Tada - LoadAnimImage called on the same image now loaded into a RAMStream took not 122ms (or 200+ as it did in some of my tests), but instead took only 5.
Woot! I love it when things work like you hope they will :).
(Which is definitely not often enough when you're a noob programmer, hehe)
Woot! I love it when things work like you hope they will :).
(Which is definitely not often enough when you're a noob programmer, hehe)