Hello all,
I really whant since a long time now realize a kind of LocoRoco~Gish gameplay.
My question is simple, what solution BlitzMax provide me for this task and what kind of modules do i need ?
I'm quite impress by 3impact for is physics behaviour (most of all, the engine is quite stable and done) but is this really a suit solution for a 2D polygonal game with BlitzMax ?
I've bought a licence of TorqueGameBuilder but the rigid-body engine is really buggy at this stage and you can't draw polygon without issues. There even no pixel buffer drawing commands at all !
Is there any modules or Library that could handle 2D rigid-body physics (like more or less tokamak for example when apply restrictions) ?
I already know most of them (ODE, NOVODEX, physical,...) so if you have any good infos about this ;)
thank you !
I really whant since a long time now realize a kind of LocoRoco~Gish gameplay.
My question is simple, what solution BlitzMax provide me for this task and what kind of modules do i need ?
I'm quite impress by 3impact for is physics behaviour (most of all, the engine is quite stable and done) but is this really a suit solution for a 2D polygonal game with BlitzMax ?
I've bought a licence of TorqueGameBuilder but the rigid-body engine is really buggy at this stage and you can't draw polygon without issues. There even no pixel buffer drawing commands at all !
Is there any modules or Library that could handle 2D rigid-body physics (like more or less tokamak for example when apply restrictions) ?
I already know most of them (ODE, NOVODEX, physical,...) so if you have any good infos about this ;)
thank you !