> *Now Im not sure about this, but isnt a jpg converted to a bmp for access in GDI
Everything in memory is treated the same, not as a .bmp but as a memory bitmap (different kinds depending on the current display and what is selected when loading the images). If I remember correctly there are 32bpp and 16bpp image types in .net
So if you are loading them into a 32bpp format (most likely, I believe it is the default) each pixel will take 4 bytes, no matter what the size of the file you originally loaded it from. With 800x600 images that is
1.8 meg (roughly) per picture.
With the 60x48 images it would be 12K per image. (if I have not fudged the math somewhere)
I hope that was not more answer then you were looking for.
Everything in memory is treated the same, not as a .bmp but as a memory bitmap (different kinds depending on the current display and what is selected when loading the images). If I remember correctly there are 32bpp and 16bpp image types in .net
So if you are loading them into a 32bpp format (most likely, I believe it is the default) each pixel will take 4 bytes, no matter what the size of the file you originally loaded it from. With 800x600 images that is
1.8 meg (roughly) per picture.
With the 60x48 images it would be 12K per image. (if I have not fudged the math somewhere)
I hope that was not more answer then you were looking for.