Delta Time and Acceleration

Miscellaneous Forums/General Discussion/Delta Time and Acceleration

You can see how it improves 2D collisions right? If a fast moving object is tested for collision in a traditional manner (not a clever maths way), only say at 30FPS, it may "jump" over the object is supposed to hit whereas at 200FPS it's moving in smaller increments and is more likely to collide.

Also I read that when doing physics sims, you need a very high logic rate to keep them accurate (make's sense really as what FPS is reality? ;-))