vector graphics collision

BlitzPlus Forums/BlitzPlus Beginners Area/vector graphics collision

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jesse your game seems incredibly similar to mine (although you code is FAR neater), i just need to decide what im going to do with the tank once it is colliding with things. kind of the crux of the game, lol. my tank is made of 19 points which are all calculated as polar coordinates (distance and angle) from the centre point, depending on the current angle. i have also made it so you can rotate the turret independently. i can use neilo's method to calculate collision using the outer 4 points of my tank.