First BMax program

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arent these these ints used to index a table of pointers?
It looks like it:
myImage1 = CreateImage(16,16)
myImage2 = CreateImage(16,16)

Print myImage1
Print myImage2
However since ints aren't typesafe (is you could possibly just go DrawImage 1, 0 , 0 ) I would assume that the act of determining whether "1" is an image or not, and thus can be drawn, could add significant overhead.

I somehow doubt we're talking anything near an order of magnitude performance hit tho'.