First BMax program

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Jepp, it makes such a large difference.
BM isn't optimized around this int handle stuff anymore, as Blitz3D / Blitz Plus were, it is focused on the typed usage.
*the int handle stuff isn't handled by the regular memory manager ie Garbage Collector, which might be the reason it suffers that badly. In Strict / superstrict I think you can't use them anyway*

The largest impact I know of so far are banks, which are seriously useless when used with int handles ...