Jepp, it makes such a large difference.
BM isn't optimized around this int handle stuff anymore, as Blitz3D / Blitz Plus were, it is focused on the typed usage.
*the int handle stuff isn't handled by the regular memory manager ie Garbage Collector, which might be the reason it suffers that badly. In Strict / superstrict I think you can't use them anyway*
The largest impact I know of so far are banks, which are seriously useless when used with int handles ...
BM isn't optimized around this int handle stuff anymore, as Blitz3D / Blitz Plus were, it is focused on the typed usage.
*the int handle stuff isn't handled by the regular memory manager ie Garbage Collector, which might be the reason it suffers that badly. In Strict / superstrict I think you can't use them anyway*
The largest impact I know of so far are banks, which are seriously useless when used with int handles ...