Well I just spent about 20 minutes playing this. Like the other tests before it is still very good fun! I am jealous to be honest. You have such a nice engine on your hands. Good enough to make 5.. no 10.. no 20! games with. *Cough* liscence the engine *cough*. lol.
Anyway so here are my suggestions.
I agree with the shadow issue. Can't you try some other methods. Perhaps by splitting the play area into smaller sections and then using a 1024 x 1024 texture on each section. Of course configurable by the user. What about using the texture based shadow for the scenary, and then mapped floor hugging quad method for "active objects".
Im sure you thought of these both, but at the moment the shadows are the only thing that niggle about this engine.
The f1 car is the most fun to drive, it handles the best. I agree with blitzsupport in that the cars tend to flip over in the air a little to easy.
Oh, and I hope this has online multiplayer ;)
keep up the good work!
Anyway so here are my suggestions.
I agree with the shadow issue. Can't you try some other methods. Perhaps by splitting the play area into smaller sections and then using a 1024 x 1024 texture on each section. Of course configurable by the user. What about using the texture based shadow for the scenary, and then mapped floor hugging quad method for "active objects".
Im sure you thought of these both, but at the moment the shadows are the only thing that niggle about this engine.
The f1 car is the most fun to drive, it handles the best. I agree with blitzsupport in that the cars tend to flip over in the air a little to easy.
Oh, and I hope this has online multiplayer ;)
keep up the good work!