Cross-platform game made with B+

Miscellaneous Forums/Blitz Showcase/Cross-platform game made with B+

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Not sure what's going on at the lower layers of the protocol, but compared to a call to a php script that will read the servers answer until EOF, the speed diffrence is huge. But of course the connection first has to be established and Blitz may at least pause for this time. The shot and forget tcp call as I described it may be most useful in LANs or when you have client and server on one machine, where the diffrence may be 500ms versus 1 ms.