a cool physics based game Cygnus and I have been considering for a while.
Full metal conflict (Finish what we started with B3D and Aurora)
Fun Racer (With a more modern engine than the B3D prototype, based on the SPEC Miata racing series which is the biggest here in North America).
A hover racer that takes the best of the 2nd wipeout game (controls and fluid surfing like gameplay)
Aerial Antics 2 with mission based gameplay, racing and MP.
Space combat/trading sim with FPS/RPG elements.
Those would all be pretty large indie projects.
Full metal conflict (Finish what we started with B3D and Aurora)
Fun Racer (With a more modern engine than the B3D prototype, based on the SPEC Miata racing series which is the biggest here in North America).
A hover racer that takes the best of the 2nd wipeout game (controls and fluid surfing like gameplay)
Aerial Antics 2 with mission based gameplay, racing and MP.
Space combat/trading sim with FPS/RPG elements.
Those would all be pretty large indie projects.