VERLET physics engine - Test3

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Yeah, the water effects could be a bit of a headache. Maybe some kind of fairly basic particle effect would do the job, or are you keeping the game strictly mesh based?



Yes , it's all meshes so far, apart from a tiny texture to colour the vehicles. I want to avoid fancy particle effects but I'm sure I could come up with something fitting to the rest of the graphics style.


BTW, I notice on the race track level, there's a bunch of trees that seem to be connected by 'invisible walls' that you can bump into. Is this intentional to cut down on collision checks, or something?


Yes, I found that the collisions were the bottleneck. One of the variations of the trees ( as seen on the track ) is simply a cylinder enclosing everything. Once I get the racing going you'll not be able to drive around freeform anyway 'cos I'll be putting you back on the track.

Thanks for all he comments folks!! :) It seems that it wasn't just me having fun playing it!

Stevie